Sorry I never go a reply up. I got really busy since my last post. I've changed a lot of stuff around and busy working on other characters.
The main thing I changed was dropping it from a six button layout to a four button layout: weak attack, medium attack, hard attack, and special attack. Special attack has two functions. If done in the air or while crouching, it'll knock down. If done while standing, it'll be a special attack unique to the type of character. If the character is a mage, it'll be another spell, ki will be a type of short ranged ki blast or attack with ki energy, and elemental will be an attack related to their element. For the normal people, it's a standing knock down attack. These standing special attacks require a bit of super meter to perform. In addition to that, the special button is used for ex moves, which are basically enhanced versions of some of her specials. It's done by the special motion and the special attack button, so not every special is an ex move. These cost half of the super meter to perform.
I have typed up thirty different character backgrounds. However, not everyone will make it to the first version...or at all (will depend on whether or not my team, if I'm able to get one together in school, will be willing to add the rest). One character that will for sure make it to the cast is the aikidoka girl.
First off, I want to thank everyone that posted in my atemi thread. Thanks to the info provided there, as well as on this site and youtube, I think I have made a decent enough move list for the girl, that I hope is half way decent, given the nature of the game.
The girl is a high school senior with the ability to manipulate and generate light into concentrated blasts that she can use to attack with. She's capable of forming a blast at almost any point. Normally, she uses this as a warning and to keep attackers at bay. However, she does practice Aikido and resorts to that if an attacker get in close. She is a calm and quiet girl. She's not shy at all, just quiet.
Gameplay wise, she revolves around her use of light. Lots of her specials have a forward version and a backward version. The forward versions are light blasts that form in front of the opponents and travel towards them. The backward versions are light blasts that form behind the opponents and travel towards them.
In addition to them, she has a counter that allows her to intercept an incoming attack and counter with a throw. In addition to this, she has a barrier special that has one of three outcomes: absorbs projectile and gives super meter, reflects projectile, absorbs projectile and counters with her own projectile.
Her normal and command attacks consist primarily of several long range attacks, used to keep the opponent at bay. She also has at least one overhead to punish people crouch blocking all day and to help with certain mix ups.
The following are her attacks that are supposed to be derived from Aikido. It won't be exactly true to the real version, mainly cause of the type of game. Everyone, this girl included, has to have at least eighteen attacks and at least two normal throws. With some of these, I didn't include any of the numerous movements I saw in some videos, where the artist is spinning around the opponent a lot, controlling them. That might be too difficult for a school team to try to imitate. I figured I could off set that by saying she's still a beginner to moderate, or something.
w: diagonal knife hand (right)
close m: palm thrust to the chest (right)
m: straight thrust punch to the face (right)
h: spear hand thrust (left)
w: palm thrust (left)
m: straight thrust punch to the stomach (right)
h: spear hand thrust (left)
s: horizontal knife hand (right)
w: vertical knife hand (left)
m: spear hand thrust (left)
h: mid sidekick (left)
s: down angled palm thrust (right)
Pursuit: vertical knife hand (right)
Counter Attack: front kick (right)
Wake Up Attack: horizontal knife hand (right)
vertical knife hand (right) f w
mid round kick (right) f m
stepping horizontal knife hand (right) f h
Ground back: Kokyu nage -- grabs opponent's wrist and flips him past her.
Ground Neutral: Juji Nage -- grabs opponent's wrist with her right hand as she steps back, pulls her opponent towards her and grabs his other wrist, crosses both arms in front of the opponent's chest (in an x shape), then pushes the opponent into the ground.
Ground forward: Hiji Nage -- grabs the opponent's wrist and turns him to where his back is somewhat facing hers, places her foot in front of his rear foot and, while still holding his wrist, uses her whole body to push him forward, flipping him.
Air: Koshi nage -- grabs opponent's wrist and flips him over her back.
Intercept -- intercepts an opponent's attack and counters with a throw.
...button pressed determines level
Low: Kaiten Nage -- grabs her opponent's wrist and bends them over, free hand on back of her opponent's head, lifts the arm up high, then with both hands, pushes her opponent forward.
Mid: Shiho Nage -- grabs her opponent's wrist and steps back, lifts the wrist straight up as she pulls the opponent towards her, bends the arm backwards at the elbow and flips her opponent.
High: Irimi Nage - grabs her opponent's wrist and steps back then, as she pulls him forward, shoves her free arm into his chest, pushing her opponent down.
Everything else are various types of light based energy blasts that, with the exception of one super, are done via subtle movements. These are ranging from placing a hand on the ground, holding it out, raising it, etc.
The throws, I may have wrong. I tried to describe them the way it looks to me and others like me, who aren't practitioners and don't know all the terminology. Same with the normals, I used more layman's terms to describe them. If some of it is confusing, let me know and I'll try and find the name on here somewhere or explain what it is supposed to look like.
Hope you like her and think she's representing your art well enough
If you're curious for more info, please let me know.