Thread: Aikido3D
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Old 08-11-2004, 03:09 PM   #6
Dojo: Independent
Location: Maracaibo/Zulia
Join Date: Nov 2000
Posts: 149
Re: Aikido3D

From the description , it definitively had to be based on a 3D engine of some kind (because of the choice to rotate , zoom and pan) so i guess they must be using a motion capture system to produce the skeletals animations.

That would provide some interesting options like isolating certain movements , or maybe pick from a choice of actors the ones you want to see performing the techs?

I would love to see some weapons katas on this software too , a lots of nice things could be achieved certainly , good luck for those people.

Sadly the page doesnt host a lot of info , some videos and a demo as Ron suggested would be nice!

Yours respectfully


"Perfection is a Process"
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